Tuesday, 9 February 2010

Important texture naming conventions.

OK. Just a quickie to make sure as you are creating your textures to name them correctly ready for import and implementation into Unreal.

Here is the information you need that I have cut and pasted from the character inplementation document found here.

"Texture setup
As mentioned your character can use up to two 2048x2048 ‘materials’. Each material is usually
made up of at least 3 ‘textures’ (Diffuse, Normal and Specular) with the option of emissive and
Specular Power (Glossiness). There are others according to your ‘baseskin’, which we will look
at soon.
You HAVE TO to name them accordingly in your package in order to get Teamskins
working. Best to name the actual files as this will save time and probably issues later with
CharacterNameHere being your character name, obviously.
Body General Diffuse - CharacterNameHere_MBody01_D01_V01_SK1
Body Blue Diffuse - CharacterNameHere_MBody01_D01_VBlue_SK1
Body Red Diffuse - CharacterNameHere_MBody01_D01_VRed_SK1
Body Normal - CharacterNameHere_MBody01_N01_V01_SK1
Body Specular - CharacterNameHere_MBody01_S01_V01_SK1
Body Emissive - CharacterNameHere_MBody01_E01_V01_SK1
Body Specular Power - CharacterNameHere_MBody01_SP01_V01_SK1
Head General Diffuse - CharacterNameHere_MHead01_D01_V01_SK1
Head Blue Diffuse - CharacterNameHere_MHead01_D01_VBlue_SK1
Head Red Diffuse - CharacterNameHere_MHead01_D01_VRed_SK1
Head Normal - CharacterNameHere_MHead01_N01_V01_SK1
Head Specular - CharacterNameHere_MHead01_S01_V01_SK1
Head Emissive - CharacterNameHere_MHead01_E01_V01_SK1
Head Specular Power - CharacterNameHere_MHead01_SP01_V01_SK1"

If you dont name your textures in this way it WILL NOT WORK in unreal.

Happy texturing.

Dean :D

Monday, 25 January 2010

Unwrapping begins.

This post is for my students who are now getting stuck into their character development.

I just wanted to post this now so I dont forget. But here is the link to get the Importing characters into Unreal document.

Its really informative and pretty much tells you how to get your character in game.

Follow this step by step and you wont go wrong.

Anyway. Here is the URL. download and enjoy.

http://neomagination.com/downloads/Tutorials/ImportUT3Tutorial_sm.pdf

Wednesday, 20 January 2010

One troop almost done.

Well the UNIT soldier is almost finished now. I thought I would add an update as I havnt done so in such a long while.

As you can see in these renders there is no normal map or specular. Just a flat diffuse.











I will try and get the extra textures done next week.

Thought I would put some flat shaded renders of the two extra sontaran factions I knocked up last week too. Things you do when your bored ey!!!

Comments and Crits more than welcome chaps.

See you on the flip side.

Dean :D